Roguelike
Game Setup
Players decide what scenario they want to play
Each player selects a hero class and a weapon
Each player adds their hero to the Discord game (see SYNCH commands)
One player adds Stage 1 starting foes to the game for the chosen scenario.
Scenario Basics
Each scenario has several levels
Each level in turn has multiple stages
New foes appear at each new stage and each round you spend in the same stage
Heroes can Advance to the next stage if they have defeated all foes on their turn
When advancing each hero earns gold based on the stage completed
Players are allowed to spend gold while advancing
A boss foe appears on the final stage of each level
Heroes earn gold for defeating a boss
Once the final stage of a level is defeated the heroes progress to the next level
Heroes may choose to regain 50% of their max health (rounded up) or earn 1 additional gold between levels
Players are allowed to spend gold while progressing
If the heroes complete the last stage of the last level they have defeated the scenario
Gold
Gold is used to upgrade class abilities and weapons
Gold is earned by completing stages, defeating bosses, and through exploration
If heroes defeat all foes in a stage rather than advancing the players may choose to Explore
When exploring heroes remain on the current stage, draw 1 from the current level's Explore Deck, and begin the next round
The heroes may find gold or other treasure...or they might alert more foes or wander into a trap.
Events
Events are environmental conditions that affect a scenario
Whenever heroes remain in the same stage for another round there is a percentage chance an event will occur
Players should roll this percent at the beginning of the Heroes turn. If an event occurs they then draw a card from the level's Event Deck.
Some events have a chance to continue into future rounds. This is also rolled at the beginning of the Heroes turn.
Events do not follow heroes when they advance to a new stage.
Round Structure
Heroes Turn
Roll event chances
All heroes start with 1 action per turn and can act in any order
Actions are generally attacks but heroes can also unlock spells and feats that can be used instead.
If the hero's Acc is greater than their foe's Dodge the attack hits. There is no attack roll.
Health lost is equal to the hero's Dmg less the foe's Armor
At zero health the foe is defeated
Each player should make necessary adjustments using SYNCH when their turn is done
Ping the other player to let them know it is their turn
If all foes have been defeated players may choose to Advance to the next stage or Explore the current stage
Foes Turn
Add Foes to combat based on the level and stage of the scenario you are playing
Any player can add foes using SYNCH
Follow the "Starting" column at the start of a stage
For new rounds in the same stage draw from the level Foe Deck a number of times indicated by the "Adds" column
Resolve Foe Actions
Some foes have abilities that trigger at the start of their turn
Foes get one action per round and will use it to attack unless otherwise noted in the foe description
The foe description indicates how they will attack
Foes cannot attack the turn they enter combat unless they have Haste
Attack and damage rules are the same as for the heroes. A hero also dies at zero health.
SYNCH Commands
Heroes:
/newhero: adds a hero to combat
/stats: change a hero's stats (health, regen, dodge, armor, accuracy, or damage)
/gear: change a hero's gear, cards, and notes
/heroes: see a list of all heroes in combat
Foes:
/newfoe: add a foe to combat
/fdmg: deal damage to a foe
/foestat: change a foe's stats
/noted: change a foe's notes
/foes: see a list of all foes in combat
Decks:
/draw: draw cards from a deck
/shufffle: shuffle a deck
Classes
Magus
Spell slinger
DPS
Brute
Martial hero
Tank or DPS
Gear
Each hero starts the game with a weapon based on their class:
Brute starts with a Sword
Magus starts with a Wand
Sword Progression
The sword starts with a +1 to Armor due to the hero's proficiency parrying and otherwise turning aside attacks.
Sword
Wand Progression
The wand is a very precise weapon and starts with +1 to Acc.